Whether they're riding bucking broncos, sending out parrots and chickens to attack your plants, playing a rolling piano that makes each new zombie dance into another lane, or rolling destroyable barrels full of even more zombies, each presents a unique new challenge and demands a different response from your plant-based defenses. The new zombie types are the real highlight. Of the new ones, there are only a few standouts, like the lightning reeds that can arc electricity at nearby zombies or the pea pods that can be stacked from one to five pea shooters on the same square. The vast majority of the plants you can use for your defense this time around are instantly familiar from the first game. Zombies 2 is still the instantly accessible, dumbed-down, yet strangely addictive version of a tower defense game that its predecessor was. You still collect little bits of sun energy to buy plants that automatically fire a t enemy zombies shambling in from the right side of the screen. Zombies (and if you haven't, why not?), the basic gameplay will be familiar to you here. Zombies 2 generally strikes the right balance between challenge and convenience, charging players only for things they can do for themselves quite readily. Zombies 2 would be a free-to-play game driven by microtransactions, many people were worried that the change would ruin the careful balance Popcap had struck with the first game.
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